While producing an animated film or any movie, visual effects (VFX) play their important role in creating realistic impact. It is a feature in which imagery is manipulated using a computer beside modeling and animation. These effects are sometimes daring, classy, impractical, and elegant. Along with the modeling and animation tools, there are certain visual effects available in 3D Studio Max. The software has a variety of visual effects that are added to the location models or scenes created in 3D Max. These effects are used to produce realistic impact in a quicker way and less time consumption. These visual effects have become popular in animation industry and film making.
The effects in 3D Studio Max are labeled as:
- Particle systems
- Rendering effects
These features are used to create illusions and trick the viewer eye. The effects give film makers a much greater control over modeling and animation. The effects are accomplished safely and realistically as well as technically. As a result, the optical effects are achieved in 3D Studio Max.
Some of the visual effects are discussed here:
Rainbow and its glow effect
You can make a Rainbow glow effect in your 3D scene of a movie. The first step is to model the rainbow on the sky. For molding rainbow, you can use a cylinder object. As you know that there are seven colors in rainbow, so you need to make seven cylinders that are joined together. For joining them click on the first cylinder and apply “Edit Mesh” on it. After applying, go to the “vertex sub-level”, scroll down and click “Attach” button. After clicking on the button, click on the six cylinders to be attached.
Secondly select the cylinders and go to Rendering menu –> Effects –> Environment and Effects dialog –> Effects panel –> Add –> Add Effect dialog –> Lens Effects –> Choose Glow, and click the (>) arrow button. Fig. 1 shows the effect.
Fig. 1: Rainbow glow
Ripple in water
First make a sphere and colour it in blue shades. Use “Edit Mesh” to edit it and adjust the shape as required. Select the sphere and go to Modify panel –> Modifier List –> Object-Space Modifiers –> Ripple. The other method can be as: Select the sphere and go to Modifiers menu –> Parametric Deformers –> Ripple. The output is shown in Fig. 2.
Fig. 2: Ripple in water
Fog effect on barren land
Realistic fog effect is produced in 3D Studio Max. For-example you can model a barren and dry land using rectangle shape. Apply “Edit Mesh” and go to the “Vertex” sub-level. Select vertex and move it to the upward direction. This activity will form bumps in the rectangle but at this stage the bump will be rectangular. For making it smooth, go to modifier drop-down menu and select “Mesh Smooth” or “Smooth”. Now go to Rendering menu –> Environment –> Environment and Effects dialog –> Environment panel Atmosphere rollout –> Add –> Apply Volume Fog. The effect can be seen in Fig. 3.
Fig. 3: Fog effect
Rain can also be made in 3D Studio Max. “Spray” particle system is used for such purpose. Go to the particle system that is available under Create Tab –> Geometry –> Particle Systems –> Click on Spray button and drag to draw the rectangular icon of spray. Now click on the Play button. You will see the particles that start emitting from the source. You can change parameters and its timings in order to adjust the raindrops according to the desire.
Fig. 4: Rain effect
Grass effect is also produced in 3D Studio Max easily. Make a plane in the scene and click on Modify tab –> Add Hair and Fur modifier. Here you need to edit the parameters of the grass and colour it. Scroll down the modifier parameters and edit the outlook by changing colour, hair count, scale of hair, density, thickness and material parameters. Fig. 5 shows the final output.
Fig. 5: Grass effect
Explosion effect is produced using the “Super spray” particle system. First you have to model a rock using a rectangular shape. Edit it by using “Edit Mesh” modifier and add bumps in this rock as explained earlier. For making an explosion out of a rock go to Create panel (Geometry) –> Choose Particle Systems –> Object Type rollout –> Choose Super Spray. Now you need to adjust the icon in the place where you want the explosion to occur. You can edit the amount of explosion using editable parameters including rollout and particle generation roll out. Final output is shown in Fig. 6.
Fig. 6: Explosion effect
Lava effect is produced using the same particle system as for the rain drops i-e “Spray” particle system. The lava effect is edited by changing drop size, speed, variation, amplitude, mapping and type of particles.
Fig. 7: Lava effect
Snow effect is created using “Snow” particle system. For this go to Create panel (Geometry) –> Choose Particle Systems –> Snow. Blizzard is also utilized as it is considered to be the modified version of the snow. Final output is in Fig. 8.
Fig. 8: Snow effect