Author: Raza ul Mustafa

The characters in 3D Studio Max are modeled using the basic shapes that are available in the software. Go to the “Front view” and import a reference image of the character. Place the reference image at the back and then start making shapes over it. For making a character following shapes are used for body arts: Sphere = for making head Rectangle = for making upper body, lower body, hands and feet. (Shown in Fig. 1) Fig. 1: Basic geometry of character The modifier of “Edit Mesh” or “Edit Poly” is applied on the shapes as to edit the portions…

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3D Studio Max has multiple features of modeling and animating objects and 3D Characters. The timeline technique is labeled as a manual technique for animating any character while adding .bip files to the bones of the cast is a more natural and effective means of creating realistic movements. The three-dimensional model is a mathematical representation of the real three-dimensional object. Modeling is the first step in making animation. It includes making of different parametric or organic objects with the help of polygons, splines, vertices, and edges. Articulation of minute details is a necessary element of modeling. SEE ALSO: Best Android Phones to…

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