Initially, startups had played their role in driving a virtual reality industry and now it’s being increasingly dominated by the tech giants.
However, there is still an extensive amount of discontinuity in the industry as well a high fortune of failure for all those efforts that have been taken.
This is the reason that the some of the Tech giants constituting Google, HTC, Oculus, Samsung, Sony and Acer have been agreed to create Global Virtual Reality Association (GVRA).
The main objective behind this is to unlock and maximize VR’s potential But it is not clear that what is its relation to the end user.
The thing that VR community have been desiring for, is the consolidation of standards regarding software and hardware.
Games that have been purchased via Oculus store does not work on the Vive or PS VR and also Vive sensors won’t operate on Oculus.
Valve has made its efforts to make stream store and stream VR platform for the HTC, Vive and others.
Presently, Valve has not been counted as a member of the group.
Therefore, we can only expect that the consolidated standards (similar to its OpenVR platform) may not be in the cards.
A note from the press release:
The goal of the Global Virtual Reality Association will promote responsible development and adoption of VR globally. Association’s members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve a resource for consumers, policymakers, and industry interested in VR.