Apex Legends, the free-to-play battle royale game from the creators of Titanfall, has only passed 25 million registered players after just one week since its launch, programmer Respawn Entertainment declared this afternoon. The milestone shows how explosively popular the sport is now in such a brief time; just three days after the launch, Apex Legends passed 10 million players. Additionally, the game recorded”well over” two million concurrent players last weekend, Respawn CEO Vince Zampella noted on Twitter.
‘Apex Legends’ now have 25 million players
Naturally, the studio is using this as a chance to excite its roadmaps, such as limited-edition Valentine’s Day goodies and the official beginning of its first season (and the paid Battle Pass) in March. You might have something to look forward to once the initial rush is over, especially when hints of solo and duo modes prove true.
The company did not outline why it believed Apex was doing so well, but it has lots of advantages in its favor.
Epic Games, the developers behind Fortnite, gave out the very first metrics for its battle royale hit in January 2018, when Fortnite had 45 million registered players across console and PC after about four months on the market.
Since that time, Fortnite has ballooned in size, highlighting over 200 million players as of November of last year as a result of its iOS and Android versions and its cross-platform and cross-progression features.
It’s advertising no doubt helped, since the combination of a surprise release and support from leading streamers (like Shroud and Dr. DisRespect) made sure that everyone could see how well the match played.
And it’s a real game in which you only have to spend money if you would like characters and things. Respawn’s challenges are to keep that momentum going and fend off the responses by its rivals.